Clio Wired

An Introduction to History & New Media

Week 10

Gaming

  1. Joshua Brown, “From the Illustrated Newspaper to Cyberspace: Visual Technologies and Interaction in the Nineteenth and Twenty-first Centuries,” Rethinking History 8, 2 (2010): 253-75
  2. The Lost Museum

 

  1. Laura Zucconi, Ethan Watrall, Hannah Ueno, and Lisa Rosner, “Pox and the City: Challenges in Writing a Digital History Game,” Writing History in the Digital Age (2012), eds Jack Dougherty and Kristen Nawrotzki
  2. Elizabeth Goins, “Pox and the City: Designing a Social history Game,” Gamasutra (2014)

 

  1. Adam Chapman, “Privileging Form Over Content: Analysing Historical Videogames,” Journal of Digital Humanities 1, 2 (2012)

 

  1. Adam Chapman, “Is Sid Meier’s Civilization history?” Rethinking History 17, 3 (2013): 312-332
  2. Trevor Owens, “Games as Historical Scholarship,” playthepast (1/29/2014)
Discussion Leader: Stephanie Seal

2 comments for “Week 10

  1. Stephanie Anne Seal
    November 2, 2014 at 4:14 pm

    Brown examines the educational experience of a lot of the 90s CD-ROM games. What were your experiences with one of these first mediums of Digital History? Did you ever find any of these games to be educational or inspiring?

    In a world where first-person shooter and adventure games are widely popular, do you believe that the “Lost Museum” would be successful in engaging twenty-first century children and educating them?

    Zucconi, Watrall, Ueno, and Rosner talk about balancing fiction with history in order to create “Pox and the City,” even comparing the experience of a historical game to historical movies. Are there any ethical issues historians should be concerned about when creating landscapes and personalities in historical games?

    The Goins article overview the different ways in which the “role of the player” effects the outcome of “Pox in the City.” The different question and answers then choose how Dr. Robertson will treat his patients. Do you think this is effective in teaching “of the era” culture and society, or can the history in this game be warped by the modern world?

    According to Chapman, should movies, video games, and books follow the same code of historical ethics? Why or why not? Should historians feel threatened by games such as Civilization or Assassins Creed?

    Owens argues that games could and probably should be considered a form of historical research by showing how they can reach broader audiences and expressing change over time. Do you think the academy will ever agree with his argument?

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