<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Games on Roy Rosenzweig Center for History and New Media</title><link>https://rrchnm.org/tags/games/</link><description>Recent content in Games on Roy Rosenzweig Center for History and New Media</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Wed, 09 Sep 2026 15:00:00 +0000</lastBuildDate><atom:link href="https://rrchnm.org/tags/games/index.xml" rel="self" type="application/rss+xml"/><item><title>An Ocean of HTML</title><link>https://rrchnm.org/blog/an-ocean-of-html/</link><pubDate>Wed, 09 Sep 2026 15:00:00 +0000</pubDate><guid>https://rrchnm.org/blog/an-ocean-of-html/</guid><description>&lt;p&gt;My job is worldbuilding. Well, that&amp;rsquo;s not quite accurate. My job is recovering the world as it was in the age of sail.&lt;/p&gt;
&lt;p&gt;For the past year my job at RRCHNM has been to write my own game, &lt;a href="https://1812shipping.rrchnm.org/"&gt;&amp;ldquo;Learning the Ropes&amp;rdquo;&lt;/a&gt;, using a free, open-source program called &lt;a href="https://twinery.org/"&gt;Twine&lt;/a&gt;. The platform allows users to write create-your-own-adventure-style text-based games using HTML, CSS, and JavaScript. Before pitching my own game, I spent a year revising another Twine game: &lt;a href="https://jmotis.github.io/GamingtheGreatPlague"&gt;&amp;ldquo;Gaming the Great Plague&amp;rdquo;&lt;/a&gt;. These are a part of the &lt;a href="https://games.rrchnm.org/"&gt;RRCHNM Games&lt;/a&gt; project.&lt;/p&gt;</description></item></channel></rss>